
Chronoshift was at no point available to the general public
First, to
LoL accounts confirm a few details, on Monday our legal counsel sent the Chronoshift development team a letter formally asking they cease development on the project. This follows an explicit request our developer relations team made a year ago when the project was first announced. Our stance on projects like Chronoshift is also explicitly called out in section 3 of our legal guidelines. We realize that the Chronoshift team is disappointed, but they shouldn't be astonished by our petition.
Regarding the exchange with Riot Zed, we're disappointed with the tenor of the conversation and we are going to be addressing this logically. We often attempt good faith reach-outs before issuing legal documentation. In this case, however, given the Chronoshift group's response, we have proceeded through more formal channels.
An agent from the team told Polygon the Chronoshift had never been available to the general public, and that the group did not pursue publicity or money during the course of development. The team's statement is below:
We want to clarify some details about the job, since lots of the information now being spread paints a somewhat incomplete picture.
Chronoshift was at no point available to the general public. The job was still in a Closed Beta development stage, with just a small number of chosen individuals from the community being granted access for the explicit goal of helping us check for, diagnose and fix issues. Following 4 years of completely private development, this started to become mandatory, since we are not able to test complete games if there aren't enough people to play them. All footage you may find on youtube is uploaded gameplay from the testers from the free-play oriented testing sessions. Besides the very initial Reddit post a year ago announcing that the job and looking for individuals interested in helping us develop, we've made very
League of Legends Accounts little attempt to gain any promotion.